Concept art of a rugged open-world environment
Developers reviewing gameplay on studio monitors
Character models in the engine viewport
Playtest session in progress at the studio
Game development studio — Shoreditch, London

We chart the terrain your players will never forget.

SavagePortalBase.digital is a hands-on studio building original titles, co-development, and engine tooling. We map the whole route from grey-box prototype to launch-day patch.

18
Titles shipped
40M+
Players reached
9 yrs
On the trail
Our mission

Games with real elevation — not flat, forgettable ground.

We started in a Rivington Street basement in 2016, tired of games that felt like reskinned templates. Every project begins with a design map: what the player feels at each ridgeline, each descent, each quiet valley. We build vertical slices fast, playtest weekly with real players, and only scale a system once it earns its place. No feature creep, no crunch-as-strategy.

Playtest-led

Weekly builds in front of real players from week one. Data and gut, together.

Own the tech

We write our own tooling and pipelines so your team ships faster after we leave.

Ship it clean

Certification, live-ops and day-one patches handled in-house, not outsourced.

The crew

A small team that carries its own pack.

Twelve people, no middle layer. You talk to the people making the game.

ME

Mara Ellison

Studio Director & Creative Lead

Ex-narrative designer, 14 years in AAA and indie.

DO

Deshawn Okafor

Technical Director

Unreal & custom C++ engines, gameplay networking.

PN

Priya Nandakumar

Lead Game Designer

Systems, economy design and combat feel.

TR

Tomas Reidar

Art Director

Stylised environments and character pipelines.

IW

Isla Whitmore

Producer

Milestones, cert, and keeping scope honest.

KA

Kenji Aramaki

Lead Engineer

Tools, build pipelines and performance.

What we build

Six routes to a finished game.

Concrete engagements with clear scope and UK pricing. Studio hours: Mon–Fri, 09:30–18:00 GMT.

Original Title Development

Original Title Development

Full production from concept to launch on PC & console. Typical build 12–24 months.

from £180,000
Co-Development

Co-Development

We embed with your team on gameplay, tools or content. Dedicated pod, monthly rolling.

from £14,500 / month
Vertical Slice & Prototype

Vertical Slice & Prototype

Playable, pitch-ready slice to secure funding or greenlight. 8–12 week sprint.

from £42,000

Engine & Tooling

Custom editors, build pipelines and performance passes for Unreal and Unity.

from £9,800

Live-Ops & Content Drops

Seasonal content, balancing and patch cadence for shipped games.

from £6,200 / month

Port & Optimisation

Console and Switch ports, frame-rate and load-time optimisation with cert support.

from £28,000
Reviews

What partners say after launch day.

A few notes from studios and publishers we've walked the whole route with.

"They took our messy prototype and shipped a vertical slice that closed our funding round in eight weeks. Ruthlessly focused."
HL
Harriet L.
Publisher, Manchester · March 2025
"The co-dev pod felt like our own team. Our netcode finally holds up at 64 players and the tooling they left behind is gold."
CR
Callum R.
Studio Lead, Bristol · November 2024
"Switch port came back under budget and passed cert first try. That never happens. We'll use them again for the sequel."
SD
Sofia D.
Producer, London · August 2024
"Weekly playtests changed how we work forever. They caught a combat pacing problem we'd been blind to for a year."
AO
Ade O.
Creative Director, Leeds · January 2025
Field notes

Dev logs from the workbench.

Monthly notes on gameplay systems, tooling and post-mortems from real projects. No spam, unsubscribe any time.

Contact

Tell us about your game.

Send a brief and we'll get back within two working days. We're based in Shoreditch and work with teams across the UK and remotely.

Studio
52B Rivington Street, Shoreditch, London EC2A 3QN
Hours
Mon–Fri, 09:30–18:00 GMT